Hěf Vesha Birěkhka has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 16°C (60°F). Hěf Vesha Birěkhka receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Hěf Vesha Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1616 m (5301 ft) above sea level.
Overview
Hěf Vesha Birěkhka was founded durring the late 10th century, by Coīrmpf̄ Mpftó̄s 'Nina Naughty' Vú̄kīy Nīkī́̄̄̄ Bēb Èbêyê. The establishment of Hěf Vesha Birěkhka was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Coīrmpf̄ Mpftó̄s 'Nina Naughty' Vú̄kīy Nīkī́̄̄̄ Bēb Èbêyê struck deals with nearby nations and communities to establish Hěf Vesha Birěkhka as a prison colony.
Hěf Vesha Birěkhka was built using the conventions of Constructi durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Hěf Vesha Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Hěf Vesha Birěkhka is buildings are arranged arrounded highly ordered system of premissive gravel streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
A look around Hěf Vesha Birěkhka gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.
Civic Infrastructure
Hěf Vesha Birěkhka has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Hěf Vesha Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hěf Vesha Birěkhka.
Hěf Vesha Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hěf Vesha Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hěf Vesha Birěkhka's public wards, blessings, and other arcane systems.
Hěf Vesha Birěkhka has an Millitary Academy which trains military officers and specilists.
Hěf Vesha Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Hěf Vesha Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Hěf Vesha Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Hěf Vesha Birěkhka's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Hěf Vesha Birěkhka it is impossible to directly or indirectly lie.
The Drake, Fire near Hěf Vesha Birěkhka are known to be more aggressive than normal.
Hěf Vesha Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Necromancy energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3951 m2
Cattle and Similar Creatures: 242
Poultry: 2913
Swine: 194
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 97
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 3
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Educators: 2
Engineers: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 2
Cottage Industries
Brewers: 2
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
285 of Hěf Vesha Birěkhka's population work within a Foundational Occupation.
20 work in Agriculture
59 work as Craftsmen
20 work as Merchants
48 work as Service Workers
28 work as General Laborers
9 work as Skilled Laborers
43 work as Civil Servants
28 work in Cottage Industries
13 work as Artists
17 work in Produce Industries
619 of Hěf Vesha Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 67 (7%) are noncontributers.
Points of Interest
Hěf Vesha Birěkhka has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.
POI
History
The the a gorget of Truename Magic, an a gorget imbued with notable amounts of Truename Magic energies was created near Hěf Vesha Birěkhka by in time immemorial, reportedly some time during the early 2nd century.